javaScrip

刮奖

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <meta name="viewport" content="width=device-width,initial-scale=1.0" />
    <title>演示:使用HTML5实现刮刮卡效果</title>
    <style type="text/css">
      .demo {
        width: 320px;
        margin: 10px auto 20px auto;
        min-height: 300px;
      }
      .msg {
        text-align: center;
        height: 32px;
        line-height: 32px;
        font-weight: bold;
        margin-top: 50px;
      }
    </style>
  </head>

  <body>
    <div id="main">
      <div class="msg">
        刮开灰色部分看看,<a
          href="javascript:void(0)"
          onClick="window.location.reload()"
          >再来一次</a
        >
      </div>
      <div class="demo">
        <canvas id="canvas"></canvas>
      </div>
    </div>

    <script type="text/javascript">
      var bodyStyle = document.body.style;

      bodyStyle.mozUserSelect = 'none';
      bodyStyle.webkitUserSelect = 'none';

      var img = new Image();
      var canvas = document.querySelector('#canvas');

      canvas.style.position = 'absolute';
      var imgs = ['p_0.jpg', 'p_1.jpg'];
      var num = Math.floor(Math.random() * 2);
      img.src = imgs[num];

      img.addEventListener('load', function (e) {
        var ctx;
        var w = img.width,
          h = img.height;
        var offsetX = canvas.offsetLeft,
          offsetY = canvas.offsetTop;
        var mousedown = false;

        function eventDown(e) {
          e.preventDefault();
          mousedown = true;
        }

        function eventUp(e) {
          e.preventDefault();
          mousedown = false;
        }

        function eventMove(e) {
          e.preventDefault();
          if (mousedown) {
            if (e.changedTouches) {
              e = e.changedTouches[0];
            }
            var x =
                (e.clientX + document.body.scrollLeft || e.pageX) - offsetX ||
                0,
              y =
                (e.clientY + document.body.scrollTop || e.pageY) - offsetY || 0;
            with (ctx) {
              beginPath();
              arc(x, y, 10, 0, Math.PI * 2);
              fill();
            }
          }
          handleFilledPercentage(getFilledPercentage());
        }
        // 计算已经刮过的区域占整个区域的百分比
        function getFilledPercentage() {
          let imgData = ctx.getImageData(0, 0, w, h);
          // imgData.data是个数组,存储着指定区域每个像素点的信息,数组中4个元素表示一个像素点的rgba值
          let pixels = imgData.data;
          let transPixels = [];
          for (let i = 0; i < pixels.length; i += 4) {
            // 严格上来说,判断像素点是否透明需要判断该像素点的a值是否等于0,
            // 为了提高计算效率,这儿设置当a值小于128,也就是半透明状态时就可以了
            if (pixels[i + 3] < 128) {
              transPixels.push(pixels[i + 3]);
            }
          }
          return (
            ((transPixels.length / (pixels.length / 4)) * 100).toFixed(2) + '%'
          );
        }
        // 设置阈值,去除灰色涂层
        function handleFilledPercentage(percentage) {
          percentage = percentage || 0;
          if (parseInt(percentage) > 50) {
            // 当像素点的个数超过  50% 时,清空画布,显示底图
            ctx.clearRect(0, 0, w, h);
          }
        }
        console.log(w);
        canvas.width = w;
        canvas.height = h;
        canvas.style.backgroundImage = 'url(' + img.src + ')';
        ctx = canvas.getContext('2d');
        ctx.fillStyle = 'gray';
        ctx.fillRect(0, 0, w, h);

        ctx.globalCompositeOperation = 'destination-out';

        canvas.addEventListener('touchstart', eventDown);
        canvas.addEventListener('touchend', eventUp);
        canvas.addEventListener('touchmove', eventMove);
        canvas.addEventListener('mousedown', eventDown);
        canvas.addEventListener('mouseup', eventUp);
        canvas.addEventListener('mousemove', eventMove);
      });
    </script>
  </body>
</html>
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